Message text OK, this is just an idea, and very low priority at that. 
A balloon busting mission.  Here is how it could work:
-Medium or large board. -On the defending side, 2 agile and one hard hitting plane, and one balloon. The balloon being a non firing, non moving target with, say, 25 hit points. -On attacking side, 5 or 6 planes of varying type. -The attacking plane that kills the baloon gets the normal 25 point bonus. -If the baloon survives the game, the entire defending side gets 25 point bonusses each(regardless of thear own survival) -All other normal rules apply.
Other than the creation of a baloon character, are there any difficult programming challenges??
Any thoughts ?? |
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