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City:Fort Wayne US
Personal Data:Male,
Membership20years 163days ago.
Last Login15years 151days ago.
Last Move17years 200days ago.
HeadMMoid is currently Offline!Send a mail to HeadMMoid


Message header
Area/Game:Blue Max
Topic:Suggestions, improvement, critics
Subject:Re: Fixing German Fuel Tanks
Posted by: HeadMMoid - 17years 236days ago.
Message text
SteveMartin wrote:
I was not overly happy to see the PK and FTE chits removed either as such events happened with alarming frequency. One need only recall that the Red Baron himself was the victim of a PK chit.

To the extent that the ability to exclude certain chits from play showed that the site was open to creating options beyond the original Blue Max rules, I have been accepting of the change. Unfortunately, if the chit drawing system was to be changed, even just as an option, I would have preferred to see the change be to correct the non-original game distribution of chits used, rather than exclude chits which produced historically accurate results. However, that is a completely separate topic (and argument).

Its my opinion that too many people want to load the system in favour of the Germans.
Its fine if you want to give some advantages, but lets try and keep the balance as well. Sure, put an SST 4 on the board, but put it against a dozen or so Snipes to reflect the numerical advantage enjoyed by Allies. In late war scenarios apply -1 die modifiers to reflect the lack of trained pilots available to the German airforce. The list goes on.

I agree that many people seem to have a fascination with German forces, in both wars; however, I don't believe that this is particularly relevant in the original discussion. The issue is about balancing the way tactical combat occurs in the game based on a closer approximation of the historical background.

The Siemens-Schuckert D.IV or (D.III) is not the best choice of aircraft for an example, as its primary use was in rear area defense, not front line combat. As a result, a Snipe would most likely encounter a D.IV while the Snipe was on an escort mission, where German aircraft would be responding well within their own territory, and probably have a quite reasonable force.

The gross numerical superiority you suggest for the British forces falls into the same category as the sympathy for the Germans you mention, i.e., it is more in the mind of the beholder than in the history books. While the Allied forces did have a severe numerical superiority over the Germans during the time covered by the Blue Max game, the actual at-the-front encounters did not consistently reflect that superiority. The two major reasons for this were; 1) the concentration of German aircraft against their most active late war opponent, the British, and 2) the German's use of mobile formations to achieve local air equality or even superiority in specific areas. As a result, it would not be accurate to constantly require significantly larger numbers of Allied aircraft against German units.

Also, it seems you are suggesting (off from the original topic) that a difference in pilot quality be reflected via a game modification in the die rolls for German pilots. While questionable historically, it is more important to note that this capability is already built into the Blue Max rules. Unfortunately, this site has elected not to implement that part of the rules.

It might be glamourous to play with the German planes and be a part of that mystique so often applied to that side. But you should remember, you are playing the underdog, the dog that lost the war, so don't lament the fact that you are playing at a disadvantage.

I believe you miss the overall point in two significant ways.

First, the issue is not about Allied verses German sympathies, but about the way combat actually occurred, and the capabilities of the aircraft in those fights.

Second, the game is at the tactical level. These comments reflect operational and strategic issues. Within the question put forward by dvdswnn, the point is not how many aircraft should be present for each side, or how the pilots should be rated, but rather what should be the in-game capabilities of the aircraft represented. In that regard, I would suggest, as I have done in the past, that overall fuel capacity is a poor and arbitrary choice for governing the length of a game which represents aerial combat in the First World War.

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Posting elapsed timePosted bySubject

17years 239days dvdswnn [BM][IDEAS] Fixing German Fuel Tanks
17years 239days ksnake Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 238days Bombadil Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 234days flying_neko Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 238days HeadMMoid Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 238days SteveMartin Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 238days SteveMartin Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 238days ksnake Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 236days Calsir Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 236days Calsir Re: [BM][IDEAS] Fixing German Fuel Tanks
 17years 236days SteveMartin Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 238days ksnake Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 238days HeadMMoid Re: [BM][IDEAS] Fixing German Fuel Tanks
 17years 237days ksnake Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 238days greif8 Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 238days DBurkeG Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 237days dvdswnn Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 237days BMBug Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 237days dvdswnn Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 237days BlackSheep Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 236days Calsir Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 236days SteveMartin Re: [BM][IDEAS] Fixing German Fuel Tanks
 17years 236days HeadMMoid Re: [BM][IDEAS] Fixing German Fuel Tanks
 17years 236days BlackSheep Re: [BM][IDEAS] Fixing German Fuel Tanks
  17years 236days BMBug Re: [BM][IDEAS] Fixing German Fuel Tanks
  17years 235days BlackSheep Re: [BM][IDEAS] Fixing German Fuel Tanks
   17years 235days BMBug Re: [BM][IDEAS] Fixing German Fuel Tanks
  17years 235days HeadMMoid Re: [BM][IDEAS] Fixing German Fuel Tanks
   17years 235days BlackSheep Re: [BM][IDEAS] Fixing German Fuel Tanks
    17years 235days SteveMartin Re: [BM][IDEAS] Fixing German Fuel Tanks
    17years 235days BlackSheep Re: [BM][IDEAS] Fixing German Fuel Tanks
     17years 235days HeadMMoid Re: [BM][IDEAS] Fixing German Fuel Tanks
      17years 235days BlackSheep Re: [BM][IDEAS] Fixing German Fuel Tanks
       17years 234days saltylog Re: [BM][IDEAS] Fixing German Fuel Tanks
       17years 233days HeadMMoid Re: [BM][IDEAS] Fixing German Fuel Tanks
       17years 232days BlackSheep Re: [BM][IDEAS] Fixing German Fuel Tanks
       17years 233days HeadMMoid Re: [BM][IDEAS] Fixing German Fuel Tanks
    17years 235days HeadMMoid Re: [BM][IDEAS] Fixing German Fuel Tanks
 17years 236days BMBug Re: [BM][IDEAS] Fixing German Fuel Tanks
 17years 235days SteveMartin Re: [BM][IDEAS] Fixing German Fuel Tanks
 17years 233days DBurkeG Re: [BM][IDEAS] Fixing German Fuel Tanks
 17years 236days Calsir Re: [BM][IDEAS] Fixing German Fuel Tanks
  17years 235days SteveMartin Re: [BM][IDEAS] Fixing German Fuel Tanks
  17years 235days HeadMMoid Re: [BM][IDEAS] Fixing German Fuel Tanks
  17years 235days BMBug Re: [BM][IDEAS] Fixing German Fuel Tanks
  17years 235days Calsir Re: [BM][IDEAS] Fixing German Fuel Tanks
  17years 232days BlackSheep Re: [BM][IDEAS] Fixing German Fuel Tanks
   17years 232days dvdswnn Re: [BM][IDEAS] Fixing German Fuel Tanks
   17years 232days BlackSheep Re: [BM][IDEAS] Fixing German Fuel Tanks
   17years 232days Calsir Re: [BM][IDEAS] Fixing German Fuel Tanks
    17years 232days BlackSheep Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 234days dvdswnn Re: [BM][IDEAS] Fixing German Fuel Tanks
 17years 233days dvdswnn Re: [BM][IDEAS] Fixing German Fuel Tanks
 17years 233days HeadMMoid Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 236days Killer1 Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 236days saltylog Re: [BM][IDEAS] Fixing German Fuel Tanks
 17years 234days Killer1 Re: [BM][IDEAS] Fixing German Fuel Tanks
  17years 233days HeadMMoid Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 234days ksnake Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 233days litehoof Re: [BM][IDEAS] Fixing German Fuel Tanks
 17years 233days SteveMartin Re: [BM][IDEAS] Fixing German Fuel Tanks
  17years 233days SteveMartin Re: [BM][IDEAS] Fixing German Fuel Tanks
   17years 232days ksnake Re: [BM][IDEAS] Fixing German Fuel Tanks
    17years 232days BMBug Re: [BM][IDEAS] Fixing German Fuel Tanks
    17years 232days GraysGhost Re: [BM][IDEAS] Fixing German Fuel Tanks
    17years 232days BlackSheep Re: [BM][IDEAS] Fixing German Fuel Tanks
    17years 232days SteveMartin Re: [BM][IDEAS] Fixing German Fuel Tanks
     17years 232days ksnake Re: [BM][IDEAS] Fixing German Fuel Tanks
     17years 232days ksnake Re: [BM][IDEAS] Fixing German Fuel Tanks
17years 233days Templars Re: [BM][IDEAS] Fixing German Fuel Tanks
 17years 233days dvdswnn Re: [BM][IDEAS] Fixing German Fuel Tanks
  17years 232days Tornade Re: [BM][IDEAS] Fixing German Fuel Tanks
  17years 232days dvdswnn Re: [BM][IDEAS] Fixing German Fuel Tanks
  17years 232days dvdswnn Re: [BM][IDEAS] Fixing German Fuel Tanks
Next thread
Posting elapsed timePosted bySubject

17years 232days BladeRunner [BM][HUMOUR] Stats Vs The Mighty ksnake
17years 232days BlackJoke Re: [BM][HUMOUR] Stats Vs The Mighty ksnake
17years 232days scotireb Re: [BM][HUMOUR] Stats Vs The Mighty ksnake
17years 232days dcr66 Re: [BM][HUMOUR] Stats Vs The Mighty ksnake
17years 232days BladeRunner Re: [BM][HUMOUR] Stats Vs The Mighty ksnake
17years 232days imdog Re: [BM][HUMOUR] Stats Vs The Mighty ksnake
17years 232days aces_high Re: [BM][HUMOUR] Stats Vs The Mighty ksnake
17years 231days BMBug Re: [BM][HUMOUR] Stats Vs The Mighty ksnake
17years 231days saltylog Re: [BM][HUMOUR] Stats Vs The Mighty ksnake
17years 231days BlackSheep Re: [BM][HUMOUR] Stats Vs The Mighty ksnake
Previous thread
Posting elapsed timePosted bySubject

17years 241days SirLindsley [WS&IM][BUG] ok, what does WOODEN ships need?
17years 241days Longneck Re: [WS&IM][BUG] ok, what does WOODEN ships need?
17years 241days ksnake Re: [WS&IM][BUG] ok, what does WOODEN ships need?
17years 240days BlackJoke Re: [WS&IM][BUG] ok, what does WOODEN ships need?
17years 240days derekticus Re: [WS&IM][BUG] ok, what does WOODEN ships need?
17years 240days derekticus Re: [WS&IM][BUG] ok, what does WOODEN ships need?
17years 240days Longneck Re: [WS&IM][BUG] ok, what does WOODEN ships need?
17years 240days ksnake Re: [WS&IM][BUG] ok, what does WOODEN ships need?
17years 239days Calsir Re: [WS&IM][BUG] ok, what does WOODEN ships need?
17years 239days SirLindsley Re: [WS&IM][BUG] ok, what does WOODEN ships need?
 17years 239days dcr66 Re: [WS&IM][BUG] ok, what does WOODEN ships need?
 17years 239days Longneck Re: [WS&IM][BUG] ok, what does WOODEN ships need?
 17years 238days dcr66 Re: [WS&IM][BUG] ok, what does WOODEN ships need?
  17years 233days derekticus Re: [WS&IM][BUG] ok, what does WOODEN ships need?
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