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Country:US
Membership23years 157days ago.
Last Login11h 27' ago.
Last Move12h 9' ago.
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Message header
Area/Game:Blue Max
Topic:Rules
Subject:Re: Establishing Tailing Loop Priority
Posted by: Electro - 3years 259days ago.
Message text
markrendl wrote:
A proposal for breaking tailing loops.


I was thinking about something a little simpler than this, (last person to put their tailing move in loses) but this is interesting.

However, the first issue I have is the code to detect the loop in the first place, and when to do it. I have a few ideas sketched out.

Then, once a loop is determined, are you suggesting that the game Automoves the lowest scoring player?

If not, then what? I could delete the last move made by the player (the tail) but then I'd have to also not allow a tail by that player, and also let the player know why, which in some situations might be used to advantage (knowing that the player you are tailing is tailing another ... who is tailing you.)

Happy to work on this, but trying to keep it simple, and therefore achievable.

Electro

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3years 260days markrendl [BM][RULES] Establishing Tailing Loop Priority
3years 259days Electro Re: [BM][RULES] Establishing Tailing Loop Priority
 3years 259days markrendl Re: [BM][RULES] Establishing Tailing Loop Priority
  3years 256days Electro Re: [BM][RULES] Establishing Tailing Loop Priority
   3years 255days markrendl Re: [BM][RULES] Establishing Tailing Loop Priority
    3years 255days Electro Re: [BM][RULES] Establishing Tailing Loop Priority
     3years 255days markrendl Re: [BM][RULES] Establishing Tailing Loop Priority
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3years 266days Lazlo [BM][OT] Tailing loop
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