Message text Of course, every point of view is quite personal.. what I played for most time is the second (or maybe it's the third...) edition of BM from GDW, the one which finally fixed speeds according to hexes moved and introduced good optional rules for altitude, pilot career in campaigns etc. I never played the very original edition, but IMHO the latest is the one which achieved the best results in the balance realism/playability... Moreover, if the banking rule has been tested and then it was decided not to add it to standard rules, this strongly means that there has been a reason why testers did that... I can understand it has been done for easing the game, but that's also the BM unique trait and greatness! There are and handful (or even more) other games about I WW air fight, with plenty of rules to make you experience all the thrill of real dogfight over France, but they are simply OTHER games, not BM ! Again, you can add whatever rule you like, but then you must be aware that you are changing what was the great advantage of BM over other similar games, one of few whose rules could be explained in a few minutes and in which a player could become quite competitive (but not an ace..) in a few matches. And that's why I'm usually against changes which could add complexity to the game |
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