Message text But I propose a little variation: as I said in another message, let's end the game two or three turns _after_ the global-end-of-fuel.
I agree, it's a really good idea. Now there are 2/3 turn more after all the players are out of fuel. There is not a fixed number of turn, so if you know you are the last pilot with fuel, you do not know how many turn are left.
Have fun, your WebMaster. |
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