LOGIN
User Name
Password
Remember me


Register...Forgot password?
Main menu
Leagues
Gonzaga
Blue Max
Cartagena
Wooden Ships...
King Me!
VampiRing
Forum Message
Previous messagePost on the new forumNext message

City:HONG KONG, ASIA, EARTH, SOL, MILKY WAY HK
Personal Data:Male, born: January 01 1975
HomePage or other cool site:http://https://www.youtube.com/user/imdog
Membership23years 22days ago.
Last Login225days 4h ago.
Last Move4h 33' ago.
imdog is currently Offline!Send a mail to imdog


Message header
Area/Game:Blue Max
Topic:Humour
Subject:Re: Never stall in front of an enemy
Posted by: imdog - 20years 4days ago.
Message text
Phil Hall wrote:

Maneuvers were based on plane vs plane with the tripe and Camel the two base a/c. from there it was a matter of researching historical data, comments from real pilots, (the reason the Pfalz D-III has a snap turn left), and a formula I designed that I can no longer find but wish I could. It pretty accurately predicted how maneuverable an a/c would be when compared with another and was confirmed by pilot comments.

Thx for your quick ans solving my curiosity. I wonder if you can have that formula again
Hexes aren't the best way to do and air game, but it is what we have. I always tell people that hexes are a "coarse" way to play air war games since you are limited to 60 degree turns. Since the Snipe was designed after the Tripe it is more of a super-Tripe than the other way around

I totally agree, as altitude is not implement in the game, but as Air fight is a 3 dimension movement at least we have 9 directions to fly, 4 speed movement and speed inc, keep, decrease and voluntarily stall [advanced movement]
The current Hex system can part of simulate this situation. But one main factor, how large is their turning angle is largely limited by the hexes system.

Also I understand for simplicity, the current system is by far a good way of simulation. At least when I compared with Canvas Eagle. The hexes system still have its merit


Back to the messages list
Messages thread
Posting elapsed timePosted bySubject

20years 8days Mjolnir [BM][HUMOUR] Never stall in front of an enemy
20years 7days Tornade Re: [BM][HUMOUR] Never stall in front of an enemy
20years 7days ksnake Re: [BM][HUMOUR] Never stall in front of an enemy
 20years 7days TnT Re: [BM][HUMOUR] Never stall in front of an enemy
  20years 7days Zarby Re: [BM][HUMOUR] Never stall in front of an enemy
   20years 5days Phil Hall Re: [BM][HUMOUR] Never stall in front of an enemy
    20years 5days imdog Re: [BM][HUMOUR] Never stall in front of an enemy
    20years 5days Phil Hall Re: [BM][HUMOUR] Never stall in front of an enemy
     20years 4days imdog Re: [BM][HUMOUR] Never stall in front of an enemy
    20years 4days TnT Re: [BM][HUMOUR] Never stall in front of an enemy
     20years 4days ksnake Re: [BM][HUMOUR] Never stall in front of an enemy
      20years 4days darken Re: [BM][HUMOUR] Never stall in front of an enemy
      20years 4days Swartz Re: [BM][HUMOUR] Never stall in front of an enemy
      20years 4days Bombadil Re: [BM][HUMOUR] Never stall in front of an enemy
Next thread
Posting elapsed timePosted bySubject

20years 7days imdog [BM][HUMOUR] League Lesson
20years 4days Yrrah Re: [BM][HUMOUR] League Lesson
 20years 4days Bombadil Re: [BM][HUMOUR] League Lesson
  20years 4days pokerguy Re: [BM][HUMOUR] League Lesson
Previous thread
Posting elapsed timePosted bySubject

20years 7days Bombadil [BM][OT] apologies
20years 7days pokerguy Re: [BM][OT] apologies
20years 6days Templars Re: [BM][OT] apologies
20years 5days moonglum01 Re: [BM][OT] apologies
 20years 5days ksnake Re: [BM][OT] apologies
 20years 5days Dibbs Re: [BM][OT] apologies
 20years 5days ksnake Re: [BM][OT] apologies
 20years 5days Bombadil Re: [BM][OT] apologies
  20years 5days Templars Re: [BM][OT] apologies
   20years 4days lhsjfk3t Re: [BM][OT] apologies
Page generated in: 21.48438 milliseconds.