Message text Kollos71 wrote:
However, with planes of this type, it was lucky to pull off a full loop without stalling, even if they did a dive to begin it. Multiple loops would certanly stall or damage the aircraft. If they continued to barrel roll, the stress would damage or even destroy the aircraft. We are talking planes and engines that took 9 minutes to climb to their celing. Some planes that the wings would rip off if the dive was to steep. I do not like the rules. I vote to change them back, however will fly either way. I also disagree that these rules are realistic.
Well, my only flight experience with theese planes is with fly sims (although quit a lot of them ), and regarding loops i have to say that, except for a few "monkey cliber" like the Dr.1, you are quite right. With rolls, I think one could play a little more, except for altitude loss that, as I said, in BM is ignored.
But here is another point. Why an ace can loop'n'roll as long as he wishes? Has him a special plane or a dispense from laws of physics?
Now, let's pretend that the initial #S# is a dive to build speed, then you loop or roll ad libitum, and an ace can simply do it without #S# because he knows how to "stretch" his mount (or her flight envelope, if you wish) a little better.
After all, it is coeherent. 
And talking about realism, please notice that I said: "As far as we can talk of realism in Blue Max".
Enter the reply |
|
|