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City:BM's an RPG
HomePage or other cool site: www.takeaplay.net
Membership22years 294days ago.
Last Login4years 15days ago.
Last Move14years 241days ago.
flying_neko is currently Offline!


Message header
Area/Game:Blue Max
Topic:Program code error
Subject:Re: Tail damage in head-on situation?
Posted by: flying_neko - 20years 17days ago.
Message text
DeathGlider wrote:
Shouldn't this have just been *5* engine with no special damamge?


Don't know about the total damage, but

the game rules wrote:
Rudder Jams: Must Do Left/Right Maneuvers: For the number of turns given on the chit, the player must choose maneuvers with the correct direction code (L or R). If another rudder jams chit is drawn during the period when the rudder is jammed, ignore it. (Note that you still must apply all other results, such as tail hits or fuselage hits, which are on the same chit as a discarded result.) The rudder stops being jammed after the movement step of the last turn in which the plane has to perform an L or R maneuver.

• If the aircraft was fired upon from directly to its front, the rudder is not jammed. Change the result to “Engine Damaged: no speed 3 or 4 maneuvers”.


http://www.youplay.it/play/bm_GameRulesFull.asp

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20years 17days DeathGlider [BM][BUG] Tail damage in head-on situation?
20years 17days flying_neko Re: [BM][BUG] Tail damage in head-on situation?
 20years 14days DeathGlider Re: [BM][BUG] Tail damage in head-on situation?
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20years 14days celiorod [BM][BUG] Restricted manouvers
20years 14days Tornade Re: [BM][BUG] Restricted manouvers
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