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City:Kansas City US
Personal Data:Male,
HomePage or other cool site:http://www.wwi-models.org/
Membership21years 115days ago.
Last Login3years 364days ago.
Last Move16years 20days ago.
Impailer is currently Offline!


Message header
Area/Game:Blue Max
Topic:Rules
Subject:Re: Game enhancement idea and dice roller
Posted by: Impailer - 20years 161days ago.
Message text
Thank you, yes it seems I was missapplying the Theorem. I appreciate the factual link showing the difference. My confusion came from it being applicable to multiple die, but not a single.

In our live game, we got rid of the damage chits, well, actually, we used up everyone's beyond recognition, so we made a list of damage from 00 to 99. Most players roll damage with 2d10s. Therefore, we put all the common stuff in the 40s, 50s, and 60s, like fuselage and wing hits. Critical hits are in the 00s and 90s and engine and tail are in the 20s and 80s.

So I'm looking at getting my engine shot out all the time, and using our live game table, I can't figure out how a random number generator could possible miss the middle of the curve so much. Well, if we're doing 1d100 rolls instead of 2d10, then there's your answer. I'm obvioulsy not happy about it, but at least I understand what's going on now. Thanks guys.

Impailer


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Posting elapsed timePosted bySubject

20years 164days Impailer [BM][RULES] Game enhancement idea and dice roller
20years 162days bltzlfsk Re: [BM][RULES] Game enhancement idea and dice roller
20years 162days Bombadil Re: [BM][RULES] Game enhancement idea and dice roller
20years 162days Impailer Re: [BM][RULES] Game enhancement idea and dice roller
20years 162days Bombadil Re: [BM][RULES] Game enhancement idea and dice roller
20years 162days Impailer Re: [BM][RULES] Game enhancement idea and dice roller
 20years 162days Bombadil Re: [BM][RULES] Game enhancement idea and dice roller
20years 161days bltzlfsk Re: [BM][RULES] Game enhancement idea and dice roller
 20years 161days Impailer Re: [BM][RULES] Game enhancement idea and dice roller
  20years 161days bltzlfsk Re: [BM][RULES] Game enhancement idea and dice roller
   20years 161days Impailer Re: [BM][RULES] Game enhancement idea and dice roller
    20years 161days bltzlfsk Re: [BM][RULES] Game enhancement idea and dice roller
    20years 161days Lawtygrr Re: [BM][RULES] Game enhancement idea and dice roller
    20years 161days Templars Re: [BM][RULES] Game enhancement idea and dice roller
    20years 161days Impailer Re: [BM][RULES] Game enhancement idea and dice roller
    20years 161days Ashtar Re: [BM][RULES] Game enhancement idea and dice roller
     20years 160days Impailer Re: [BM][RULES] Game enhancement idea and dice roller
      20years 160days Bramley Bomber Re: [BM][RULES] Game enhancement idea and dice roller
      20years 160days Impailer Re: [BM][RULES] Game enhancement idea and dice roller
      20years 160days Impailer Re: [BM][RULES] Game enhancement idea and dice roller
      20years 160days Ashtar Re: [BM][RULES] Game enhancement idea and dice roller
       20years 160days Impailer Re: [BM][RULES] Game enhancement idea and dice roller
        20years 159days Ashtar Re: [BM][RULES] Game enhancement idea and dice roller
         20years 159days Impailer Re: [BM][RULES] Game enhancement idea and dice roller
    20years 160days dr.falko Re: [BM][RULES] Game enhancement idea and dice roller
20years 160days Impailer Re: [BM][RULES] Game enhancement idea and dice roller
20years 160days flying_neko Re: [BM][RULES] Game enhancement idea and dice roller
 20years 160days flying_neko Re: [BM][RULES] Game enhancement idea and dice roller
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Posting elapsed timePosted bySubject

20years 159days Nick [SYS] On rolling dices
20years 159days Impailer Re: [SYS] On rolling dices
20years 159days Impailer Re: [SYS] On rolling dices
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20years 162days athos [BM][BUG] game 178809 is stuck
20years 162days ksnake Re: [BM][BUG] game 178809 is stuck
20years 160days ksnake Re: [BM][BUG] game 178809 is stuck
20years 159days Nick Re: [BM][BUG] game 178809 is stuck
 20years 159days ksnake Re: [BM][BUG] game 178809 is stuck
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