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City:Sheffield Lake US
Personal Data:Male, born: August 05 1962
Membership20years 318days ago.
Last Login10years 127days ago.
Last Move11years 109days ago.
redwom is currently Offline!Send a mail to redwom


Message header
Area/Game:Blue Max
Topic:Rules
Subject: Jammed Guns
Posted by: redwom - 20years 162days ago.
Message text
Understand-this game is new to me and I've had to learn as I go. I am unfamilliar with the board game and the rules that this site immulates. I'm also not a war history buff, either.

Knowing that...I've had a few games now where my guns stay jammed for quite awhile. 5,6-19 turns. To me that seems a bit much. My suggestion is this, Put a 2 straight turn limit on the jammed gun situation. Not consecutively either. A pilot can do a 2S1, 15L2 the a 3S2 before his/her guns are cleared. Or a 2S1 and a 3S2. Or any multiple combos. Point is, the gun(s) aren't cleared until 2 straight moves have been made.

Would that make sense and keep the integrity of the game intact?

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20years 162days redwom [BM][RULES] Jammed Guns
20years 162days Bramley Bomber Re: [BM][RULES] Jammed Guns
 20years 162days Impailer Re: [BM][RULES] Jammed Guns
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20years 161days mjk1964 [BM][SCE] PROPOSAL BASED ON STATISTICS OF THE SITE
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 20years 160days mjk1964 Re: [BM][SCE] PROPOSAL BASED ON STATISTICS OF THE SITE
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20years 166days Impailer [BM][BUG] Game 175094 shot selection
20years 166days moonglum01 Re: [BM][BUG] Game 175094 shot selection
 20years 166days Impailer Re: [BM][BUG] Game 175094 shot selection
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