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Country:CX
Personal Data:Male, born: June 17 1960
HomePage or other cool site:http://www.boardgamegeek.com
Membership19years 107days ago.
Last Login43days 17h ago.
Last Move98days 11h ago.
derekticus is currently Offline!


Message header
Area/Game:Wooden Ships & Iron Men
Topic:Rules
Subject:Re: rate of drift
Posted by: derekticus - 11years 219days ago.
Message text
BlueDragon wrote:
Longneck wrote:
I think the problem is Buc grappled those two frigates right before surrendering. When that happens, smaller ships drift at the rate of whatever they're grappled/fouled to. Sag, at the head of the line, continued drifting normally after that.

Something weird happened on turn 17 though. Active magically ungrappled from Buc, at least according to the display (no yellow lines). The log says nothing. Then the whole line drifted west relative to Buc, though Guer stayed grappled to a different hex! And after that Active continued drifting at the slower rate as if it was still grappled. I'll bet the collision between Buc and Ton threw off the drifting calculation for the frigates. Maybe BlueDragon can take a look.

I think even then you might've been able to ram your way out. While pointed SE, if Orient had rammed Java that should've slowed you both down and eventually both ships would've fallen behind. The problem was Java kept colliding with Guer (because Java was still drifting at the frigate rate) and fouling off and on, meaning sometimes Java drifted faster and sometimes slower. That was a tough one to get out of. At least it didn't impact the outcome.

--- Message edited by Longneck


Longneck is right!
Bucentaure, Guerriere and Active are grappled together, so they drift at the rate of the slowest one (Bucentaure).

I also confirm that Orient could have bumped into Java to make her miss some drift movement and distance themselves from the other ships.

Indeed a bug happened during turn 17.
Tonnant bumped into Bucentaure and made her stop drifting.
However, Active and Guerriere still drifted that turn, even though they were grappled to Bucentaure (this is the bug).
After that, the three ships (Active, Guerriere, Bucentaure) were still grappled together, but yellow lines were no longer drawn between Active and Bucentaure because they are not next to each other (a side effect of the first bug).

This drifting bug does not happen (hopefully) on the Beta site, where it has been corrected.


BlueDragon, The bug that has never been fixed is the "collision halts drift". Drift is not considered movement: the drift rule is if the bow hex of a ship does not change 2 turns in a row then said ship drifts. I disagree w/ the current coding that has ships that bump or get bumped not drifting on that turn. Drift is due to wind action, colliding does not block the wind.
However, I have seen ships which are either grappled or fouled together drift off alone w/o their partner. Usually they end up stuck in place but not adjacent to the other ship...
  • Derek

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    11years 228days Swanto [WS&IM][RULES] rate of drift
    11years 228days Longneck Re: [WS&IM][RULES] rate of drift
     11years 228days Swanto Re: [WS&IM][RULES] rate of drift
      11years 227days Longneck Re: [WS&IM][RULES] rate of drift
       11years 227days BlueDragon Re: [WS&IM][RULES] rate of drift
       11years 227days Swanto Re: [WS&IM][RULES] rate of drift
       11years 227days Longneck Re: [WS&IM][RULES] rate of drift
       11years 219days derekticus Re: [WS&IM][RULES] rate of drift
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