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City:Milano IT
Personal Data:Male, born: July 09 1963
HomePage or other cool site:http://www.youplay.it
Membership23years 220days ago.
Last Login5years 238days ago.
Last Move5years 245days ago.
Nick is currently Offline!Send a mail to Nick


Message header
Area/Game:Blue Max
Topic:Rules
Subject:Re: Ammunition Variant Question
Posted by: Nick - 20years 227days ago.
Message text
coltsith wrote:
1. For ammunition, would it be possible to remove lewis guns and have all basic machine guns use ammo? Then there would be more incentive to make better use of short,med,long bursts. But would it create an imbalance in the game?


Ammo are not managed yet. We will implement in the future and have the two type of guns available. If you want to design new type of planes with Lewis, we will evaluate them and decide if add it to the current set of planes of not.


2. In the boardgame rules, I noticed the combat chart is different. i.e Long Burst at 0 range gives +4! Did youplay.it change it for simplicity reasons or to improve the rules?


This was done for historical reasons. With the previous version of BM, all the burst were medium, so we incorporated the medium burst bonus in the base value.
When we introduced the new version of the BM game engine, we changed the combat result table to mantain the backward compatibility.
The results are the same for every distance and avery type of burst.

Have fun,
Nick.

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20years 227days coltsith [BM][RULES] Ammunition Variant Question
20years 227days Nick Re: [BM][RULES] Ammunition Variant Question
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20years 227days QuantumVacuum [BM][BUG] game goes on, no opponent
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