Message text Warrax wrote: Speed: I've seen that a standard rule was adopted by which the plane speed is the last number in the manouver, while we used to play with the speeds divided in steps corresponding (except for restriceted maneuvers) to the number of hexes the plane moves. Otherwise, it looks strange that a plane stalls and then moves two hexes away (or viceversa). Again, restricted maneuvers are an exception to this.
My response: In the first edition of BM the maneuvers were not consistent because I think this was by design, but when later editions of BM were released and the Aircraft Maneuver Schedules (AMS) were redone, it completely messed things up. The solution was to standardize the maneuvers by making all maneuvers were made the same. That is, all the 2S maneuvers were set to 2S1’s and no more 2S2’s. However, the BM on youplay.it seems to use the original AMS charts, which in most cases I like because the Sopwith Camel and the Fokker Dr1 are as they should be (as well as other planes). But if the administrators wanted to make all the maneuvers the same, I would support this fully. That is, make all the 2S maneuvers 2S1 instead of 2S2, all 3S maneuvers 3S2 instead of 3S3, etc.
Warrax wrote: Points: I would suggest (when considering the base points to award to a firing player) to take out (along with the die roll) all the bonuses (and/or maluses) which are not due to a players's skill (stability and single gun). I made some scenario flying with Nieuport 17, and it was quite frustrating to see that, regardless the skill you could have, the score at the end of the match was very low. This is going to descourage everyone to fly on single gun planes.
My response: As for stability, this is in play because some planes made for better gun platforms than others. Which is true. I would hate to see this removed from the game. As for the single gun issue, in the first edition of BM single gun planes got the –2 modifier. In later editions of the game, this was quickly changed to just a –1 modifier (for obvious reasons).
Getting back to the stability issue. Stability also has an effect on the banking rule (when used). There is a rule in BM that that says planes with stability C can flip-flop. And those with B or A cannot. That is, if a plane with stability A turns left, it will need to make a straight maneuver next turn before being able to turn right. I have to look up the exact wording of the rule in the rules, and I think it’s an advance rule, but every BM group I have gamed with or talked to uses this banking rule. |
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