Message text But bfgcat, by add 50% fuel to all planes would change little. Well, it would keep the Fokkers with 37 fuel in the game longer. I still think giving all planes the same amount of fuel, or at least adding a bit more with less fuel and reducing those with lots of fuel would be a better solution to the fuel ballance situation.
Since there is no limits on the number of turns played (unlike the actual game), fuel is really the limit factor. In the board game (and the miniatures edition), games are limited to 26 turns max. After that the game ends regardless how much fuel a plane has left.
Since they opt to change this, why not the fuel rules as well to bring balance to the game here at You Play It - Blue Max. |
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