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City:Milan IT
Personal Data:Male, born: May 12 1971
Membership23years 32days ago.
Last Login16years 314days ago.
Last Move16years 295days ago.
Ashtar is currently Offline!Send a mail to Ashtar


Message header
Area/Game:Blue Max
Topic:Rules
Subject:Re: Gun burst length/guns jamming and ace skills - new version.
Posted by: Ashtar - 20years 257days ago.
Message text
Sabelkatten wrote:
]
Base table sounds better than range to me...

Range 1 might not be so hot if you're going speed 3 and firing with deflection, while range 2 might look good if you're tailing and have fired.

(Stability C gives table 5 first case, table 6 in the second! You could even get table 5 at range 3 if the target stalls!).



If I understood it correctly, you can always change your choice turn by turn according to particular conditions, so if you are going to move at speed 3 and have no tails you can chose medium burst even at distance 1.
Conversely, if you have tail and shoot last turn you can opt for long burst at distance 1 and 2.

and so on...

So stop complaying and hail the skymasters

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20years 258days Templars [BM][RULES] Gun burst length/guns jamming and ace skills - new version.
20years 258days Nick Re: [BM][RULES] Gun burst length/guns jamming and ace skills - new version.
 20years 258days Just4Fun Re: [BM][RULES] Gun burst length/guns jamming and ace skills - new version.
  20years 258days Nick Re: [BM][RULES] Gun burst length/guns jamming and ace skills - new version.
   20years 257days Sabelkatten Re: [BM][RULES] Gun burst length/guns jamming and ace skills - new version.
   20years 257days Ashtar Re: [BM][RULES] Gun burst length/guns jamming and ace skills - new version.
   20years 257days imdog Re: [BM][RULES] Gun burst length/guns jamming and ace skills - new version.
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