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City:HONG KONG, ASIA, EARTH, SOL, MILKY WAY HK
Personal Data:Male, born: January 01 1975
HomePage or other cool site:http://https://www.youtube.com/user/imdog
Membership23years 26days ago.
Last Login228days 18h ago.
Last Move19h 35' ago.
imdog is currently Offline!Send a mail to imdog


Message header
Area/Game:Blue Max
Topic:General
Subject:Re: webmasters..time to insert guns jammin
Posted by: imdog - 20years 265days ago.
Message text
flying_neko wrote:

ELO rating is a long time waiter in our TODO list, but other suggestions are inspiring.

I don't think this is very important. Full implementation of the rules and more playability is the most important thing.

We nedd to have a machanism to allow fast games (i.e. faster time out for automovers) and 'pilots on board' games in which every one will have to use a pilot.


On takeAplay I have set the automove time to 15 days. After a player enters automove, the game will force a move every hour or so. But a player can enter Holiday Mode, which means:


* You can enter holiday at any time, as long as you have no moves due.

* As long as you are on holiday:

() you will not enter automove mode.

() if you are already automoving in some games, those games will proceed normally (that is, you will be automoved every 1h).

() you are not allowed to join any new games.

* You can be on holiday for a maximum of 45days. After that time, you will automatically exit holiday mode and be automoved.

* You can exit holiday mode voluntarily at any time (even if you have moves due).


We are also thinking about tournaments and having it with pilots will add even more fun... just dreaming about it.


I think tournaments are a bit of a hell to program unless you think in advance and plan the code so that it can be adapted to automatic game creation... I haven't


To limit the no. of pilots per player may be a solution, 10? 20? and also no. of pilots will increase as the no. of finihsed games increase. Thus to encourage user to use single pilots

Also a kind of good will system, ocassionally pilot finish games will be invited to a survey and rates his opponent. Pilots have more good will have a high influential then newbie. Thus creating a goodwill system.

What do u think?

Parker

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20years 269days Zif [BM] webmasters..time to insert guns jammin
20years 269days Swartz Re: [BM] webmasters..time to insert guns jammin
20years 269days Swartz Re: [BM] webmasters..time to insert guns jammin
20years 268days Zif Re: [BM] webmasters..time to insert guns jammin
20years 268days flying_neko Re: [BM] webmasters..time to insert guns jammin
20years 268days Ozvortex Re: [BM] webmasters..time to insert guns jammin
20years 267days darken Re: [BM] webmasters..time to insert guns jammin
20years 266days Salmonella1 Re: [BM] webmasters..time to insert guns jammin
20years 264days darken Re: [BM] webmasters..time to insert guns jammin
20years 266days Carynus Re: [BM] webmasters..time to insert guns jammin
20years 266days Nick Re: [BM] webmasters..time to insert guns jammin
20years 266days gugliandalf Re: [BM] webmasters..time to insert guns jammin
 20years 266days Nick Re: [BM] webmasters..time to insert guns jammin
  20years 266days flying_neko Re: [BM] webmasters..time to insert guns jammin
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   20years 266days flying_neko Re: [BM] webmasters..time to insert guns jammin
    20years 265days imdog Re: [BM] webmasters..time to insert guns jammin
  20years 265days PaoloL Re: [BM] webmasters..time to insert guns jammin
20years 265days DBurkeG Re: [BM] webmasters..time to insert guns jammin
 20years 265days teramaze Re: [BM] webmasters..time to insert guns jammin
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  20years 264days imdog Re: [BM] webmasters..time to insert guns jammin
   20years 263days Ashtar Re: [BM] webmasters..time to insert guns jammin
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