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City:Milan IT
Personal Data:Male, born: May 12 1971
Membership23years 33days ago.
Last Login16years 315days ago.
Last Move16years 296days ago.
Ashtar is currently Offline!Send a mail to Ashtar


Message header
Area/Game:Blue Max
Topic:Tournment
Subject:Re: hints to manage a tournment
Posted by: Ashtar - 20years 337days ago.
Message text
mjk1964 wrote:
hi everybody, i need some help.
i would like to manage a 1 vs 1 tournment with different kind of planes.
i would appreciate some ideas from someone who has managed it before or simply wants to contribute on some subjects:
-max number of players to be manageable
-minimum experience and frequency to participate
-rules or points to attribute to the matches
-kind of planes to use
-the way people report results
-the way i let others know the results

i was thinking about some 25 pilots playing 24 matches with each of the others in reverse (with both planes) in 3 type of scenarios :
that makes it 24 x 2 x 3 = 144 matches for each player.

is it too much to play and to manage?
maybe two scenarios are enough? i was thinking:
one dancer vs dancer
one runner vs runner
one runner vs dancer

waiting for some reply from experienced and interested "frequent" players


What about playing many vs. many scenarios and judging pilots on individual base?
The problem is that 1 vs. 1 scenarios are really boring and do not even account for a true pilot ability in more crowded environments.

You can select 4 groups by 8 pilots each (for a total of 32 players), select a bunch of balanced 4 vs 4 scenarios and make each gruop play in all possible combinations, that is the binomial of 8 over 4 = 70 matches per group. Then count the kill s - deaths coefficient of each pilot and promote the best 2's of each group to the final stage with the best 8 pilots. This way you get "only" 70 * 4 + 70 = 350 matches to follw .

On a smaller scale you cen divide 36 players in 6 groups by 6 each, which gives only binomial of 6 over 3 = 20 different 3 vs. 3 matches to cover all the possible combinations. Then you promote only the best death - kills score for each group and you play the final pool with your 6 best players, for a total of only 140 3 vs. 3 matches for 36 players.

Then matches should be played in advanced mode only, on reasonably small maps, with balanced scenarios and serious penalities for exiting from wrong sides or fleeing with an intact and fueled plane...



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20years 340days mjk1964 [BM][TOUR] hints to manage a tournment
20years 339days sven3012 Re: [BM][TOUR] hints to manage a tournment
20years 339days Troll Re: [BM][TOUR] hints to manage a tournment
20years 339days Lawtygrr Re: [BM][TOUR] hints to manage a tournment
20years 339days Dibbs Re: [BM][TOUR] hints to manage a tournment
20years 339days imdog Re: [BM][TOUR] hints to manage a tournment
20years 339days mjk1964 Re: [BM][TOUR] hints to manage a tournment
 20years 338days SirFrancis Re: [BM][TOUR] hints to manage a tournment
20years 337days Ashtar Re: [BM][TOUR] hints to manage a tournment
 20years 337days mjk1964 Re: [BM][TOUR] hints to manage a tournment
  20years 337days Ashtar Re: [BM][TOUR] hints to manage a tournment
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20years 338days DBurkeG [BM][SCE] All position game creation
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  20years 338days Bramley Bomber Re: [BM][SCE] All position game creation
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   20years 337days kduke Re: [BM][SCE] All position game creation
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