Message text >why someone has to flee with fuel in the tank?!?
I will understand that when I will understand why people flee now with fuel in tank and a barely undamaged plane. With that kind of rules it will be even worse.
>He can use all fuel and go safely out... he can use 3 more units and risk only a B
And what would you do with 3 more of fuel ? What's the difference between that : gliding three turns and exit, as now, with 9L 9R or 2S. moving normally and exit after two-three (with negative fuel) turns and gain a B on your damaged plane.
With 4 or 5 you risk a R. With 6 you risk 2R.
>but, in the true life what's happens to a plane without fuel?
It glide doing only simply maneuver, like go straight, or slightly turn L o R. Just as in the game.
I really dind't understand you. Do you realize what would be a Fokker with that rule ? Did u understand that it will become much too strong in the hand of experiencedor not ? They will simply go on with negative fuel, clearing the enemies.
-It will (again) make "experienced" Fokker much too strong, having no fuel limit.
-It will raise the flee rate to avoid to exit map without fuel and avoid a B or a R.
Try to understand all kinds of players points of view. Or just make a poll, with the final decision sentenced by skymasters team. Everybody should give his opinion.
I will repeat another time myself :
Blue Max was long tested before be released. I won't change that rule without expecting a hard impact on the gameplay.
Fuel management of every single fighter is one of the principal point of the game, making it quite well balanced. |
|
|