Message text There are several problems, implementing that.
First, changing a so delicate rule (about fuel) of a several hours tested game.
then :
-what about allied planes stay out of fire range till the fuel tank of german become empty ? Somebody could act like that, and it would be a disaster both for DrI and DVII, and generally for planes that start with lower fuel than enemies and would have to flee earlier.
A pilot with low fuel KNOW that he must left the sky if he won't be killed in that combat, and it is exactly what you did say about --"...at some point they disengage and run home .." so I don't know why we should change that.
The fuel rule was inserted by authors to limit the game at about 25 turns, without that we can face neverending games of 50-60 turns, it would be teribbbile !!
And what about two aces with DVII without fuel limit against medium experienced players with Se5a ? The Se5a would be doomed, cause one of their general strong point against DVII is ...more fuel !
the DVII won't be preoccupied of being "punished" exiting the map : they just will keep flying, 'till the Se5 will be destroyed. It is the same for DVII against SXIII or DrI against Camel.
I think this -basical- rule is much too delicate to be modified without having a strong impact on the gameplay, and generally will "disequilibrate" a lot of matches.
You surely know that a game before be released is tested and tested and tested, and since Blue Max is quite equilibrated I won't touch it so deeply.
I am totally agree about penalizing planes who exit from the wrong side.
ciao !
PS :
the authors gave, in the gameset ruels, the simpliest solution :
moltiplicate fuel amount x 2. I will request it immediatly to Webmaster |
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