Message text duke68 wrote: > I've noticed a strange (high) > frequency of engine hit in my games.
Here it is the current algorithm:
Throw a 12 side dice: 1 to 4 it's a Wing damage 5 to 8 for Fuselage 9 and 10 for Engine 11 and 12 for Tail
If the enemy plain is straight ahead and heading exactly toward you, a Tail damage become Engine
If the enemy plain is straight ahead and heading in the same your direction, an Engine damage become a Tail.
That's all. (and no, there is no problem with our randomizer) 
Have Fun Your WebMaster |
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