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City:HONG KONG, ASIA, EARTH, SOL, MILKY WAY HK
Personal Data:Male, born: January 01 1975
HomePage or other cool site:http://https://www.youtube.com/user/imdog
Membership23years 30days ago.
Last Login232days 21h ago.
Last Move9h 3' ago.
imdog is currently Offline!Send a mail to imdog


Message header
Area/Game:Blue Max
Topic:Scenarios
Subject:Re: Scenario editing and pidgeons
Posted by: imdog - 21years 217days ago.
Message text
FourthApache wrote:


Actually the ToDo list contains even more ambitious changes.
The idea is to drop the 3 fixed dimension maps, and allow a minimum and maximum X,Y dimension for each scenarios. This way a scenario could say that the map should be created from 6x6 to 10x10, but during the game creation any dimension in range can be choosen. It could even be 6x10 or 8x9.

As already said, currently we slowed down the work on Blue Max. We need to deploy WS&IM, standardizing his new programming style, so that we could eventually use it even for Blue Max.
Working hard on Blue Max now would be waste of programming time, because we are planning a lot of improvements on it, and we need a stable starting code to implement them appropriately.
Anyway a lot of work was already done.


Really looking forward into it


In the meantime I am working on something that could make passworded games almost useless. We implemented it for the Vampiring game, and probably in a couple of day it will be online. If everything will be working well, I'll start to gradually propagate this new feature to every other game.

Stay tuned
Fourth

Make passworded games useless.... really curious what it will be, experience system? auto move? ranking system?

Stay with hope

Parker

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21years 218days gugliandalf [BM][SCE] Scenario editing and pidgeons
21years 218days kduke Re: [BM][SCE] Scenario editing and pidgeons
21years 217days gugliandalf Re: [BM][SCE] Scenario editing and pidgeons
21years 217days FourthApache Re: [BM][SCE] Scenario editing and pidgeons
 21years 217days imdog Re: [BM][SCE] Scenario editing and pidgeons
 21years 217days FourthApache Re: [BM][SCE] Scenario editing and pidgeons
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