Complete news list News April 26th 2007: Major Wooden Ships and Iron Men update We updated the Wooden Ships and Iron Men game engine. It is still in beta, but a lot of new features are now available:
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Added History. You can now backtrack in time and see the situation of the game in every turn, for finished and active games.
- Added smoke icons to show which broadside had fired (black smoke) and which one you are going to reload (grey smoke).
- Changed the statistic page, now similar to the main site ones.
- Added icons in the events log.
We also have a restricted beta testing for the Basic rules version of the game.
Here's the list of Basic rules that are not in the simplified version:
- Drifting: Whenever the bow hex of a ship does not change or is not plotted to change
for two consecutive movement execution phases, during the second phase the ship
will drift one hex in the direction the wind is blowing.
- Grappling: any ship that occupies a hex adjacent
to a hex occupied by another ship, friendly or unfriendly, fouled or unfouled,
may attempt to grapple. Grappled ships can start melee.
- Boarding parties: Ships which have been fouled or successfully grappled may form boarding parties
if desired. These parties may attempt to take over an enemy ship or defend against
a take-over in the melee phase. Or they can be moved between two friendly ships.
- Melee: boarding parties may attempt to capture opposing ships, or defend
themselves.
- Ship Capture: ships that lose in the melee phase or does not have defending crew can be captured by enemy boarding parties.
Try it and tell us what you think,
your Webmasters.
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News January 9th 2007: Challenge and passworded league added Dear youplayers,
you can now create challenge and passworded leagues, as for the normal games.
We also add the pending league timeout: if after 7 days a league is still pending, it is automatically deleted.
Have fun,
your Webmasters. |
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News December 29th 2006: Special damage fix and donation race started Dear youplayers,
we double checked all the special damages in Blue Max and found two little bugs we fixed.
Now all the special damages should work fine... we tested one by one!
As you have probably noticed we also have added a donation bulb in order to allow you to know where we are with the player's contributions for the next year.
Donations are essential for us! we use it to pay housing costs, hardware and software upgrade. In 2006 we were able to improve our server with a new, faster, hard disk and with more memory. For 2007 we are planning to move our server to a better, faster and more reliable farm. But we need your help!
Starting form today, all donation will be considered as made in year 2007.
We wish you a very happy new year!
Your webmasters. |
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News December 16th 2006: Some new features, at last Dear youplayers,
we finally managed to add some new features developed months ago but never released.
Here's the list of what's new:
Site management
. Now all the pages have the same header and footer.
. Now all the create game pages behave in the same way and are are managed by a single set of functions. And are able to manage the WS&IM games when it'll be moved to the main site.
Blue Max
. Fixed a bug for retired players who were waiting tail (could happens…)
. Fuel consumption is now correctly calculated also in the retirement turn
. Retired planes are now visible in the ‘Previous position’
. Retirement phase has been vastly rewritten and more logically structured
. When a plane goes down due to the consequences of fire, no more shots down are awarded
. Chits are now automatically adjusted to handle tail/engine inversion. You’ll never see again an engine damage when firing exactly behind an enemy.
. Optimization of the plane chart drawing routine (HTML is now a bit smaller).
. Distance ZERO tailing is now working.
Have fun,
your webmasters.
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