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Blue Max has moved. New Blue Max games and leagues are no longer created on this site. Create them on the new YouPlayIt site: https://beta.youplayit.net/play/bluemax (same username and password). Your games in progress here continue normally until they finish.

Blue Max si č trasferito. Le nuove partite e leghe di Blue Max non si creano pių su questo sito, ma sul nuovo sito YouPlayIt: https://beta.youplayit.net/play/bluemax (stesso nome utente e stessa password). Le partite in corso qui continuano normalmente fino alla fine.

Standard Blue Max Game 870582, Turn 10 - Ended game
The Map
Situations, Special messages & Tail.
Planes status








Combat Value Table
Range in Hexes
3210
3
4
7
9
Base Value
-1-1-2-2
Short burst
----
Medium burst
+1+1+1+2
Long burst
+1+1+2+3
Stability A
--+1+2
Stability B
-1--+1
Stability C
+2+2+3-
Target stalled
-3-2-1-
Attacker's speed 3 or 4
-3-2-2-2
Attacker's has a single gun
-3-2-1-
Firing with deflection
-+1+1+2
Fired at target last turn
+1+1+2+2
Tailing Target
Game informations
This is a Standard Blue Max game. This means that you can obtain the tail from other planes and you can not see the status of the other planes. You can read the complete rules here.
You are playing the [ADITL] Intercept (dancers) scenario, on a 10x10 hex board, and there are 8 players in this game.
This game was created by 1year 276days ago with this short description: This is a league game. This is a Challenge Game.
The game ended 1year 264days ago, and DaGrinch was the game winner
League info
This game is part of league number: 14091 . Click here to see the full league status.

Points scored by each player in the league's ranking.
#PilotPlaneShot
downs
DeadIn GameBest pilotPointsLeague
Score
Honor

1DaGrinch2---906-
2Gladiatore2---806-
3dcr661---445-
4Nkosu0---124-
5wheelnut0YesOutYes260-
6jtbourke0YesOut-12-1-
7Eustache0YesOut-12-1-
8wetty110YesOut-8-1-

Victory type: Strategic victory, winning side: German.

If Honor colum contains Yes the player retired with no engine, no guns or 3 of fuel or less. Honrably retired pilots are considered still in game to determine victory type.
Current turn: 10 - last 8 turns events
9. wheelnut was shot down by DaGrinch.
9. wheelnut fired at dcr66, distance 1 with deflection. 6 points. Damage BB (Base:7,Stb:+2,1Gun:-2,Defl:-1,Dice:+3).
9. DaGrinch fired at wheelnut, distance 1 with no deflection. 7 points. Damage BR (Base:7,Dice:+5).
8. wheelnut fired at Gladiatore, distance 1 with deflection. 7 points. Damage R (Base:7,Stb:+2,1Gun:-2,Defl:-1,Fired:+1,Dice:+4).
7. wetty11 was shot down by dcr66.
7. dcr66 fired at wetty11, distance 2 with no deflection. 4 points. Damage B (Base:4,Speed:-2,Tail:+1,Fired:+1,Dice:+3).
7. Gladiatore fired at wheelnut, distance 2 with no deflection. 4 points. Damage B (Base:4,Dice:+1).
7. wheelnut fired at Gladiatore, distance 2 with no deflection. 3 points. Damage B (Base:4,Stb:+1,1Gun:-2,Dice:+3).
6. jtbourke was shot down by Gladiatore.
6. dcr66 fired at wetty11, distance 2 with no deflection. 3 points. Damage B (Base:4,Speed:-2,Tail:+1,Dice:+3).
6. Gladiatore fired at jtbourke, distance 1 with deflection. 9 points. Damage RRR (Base:7,Stb:+1,Defl:-1,Tail:+2,Dice:+5).
6. DaGrinch fired at wheelnut, distance 2 with no deflection. 4 points. Damage B (Base:4,Dice:+2).
6. wheelnut fired at DaGrinch, distance 2 with no deflection. 1 points. No relevant damages. (Base:4,Stb:+1,Speed:-2,1Gun:-2,Dice:+2).
5. Eustache was shot down by Gladiatore.
5. Eustache was shot down by DaGrinch.
5. Eustache fired at Nkosu, distance 2 with deflection. 2 points. Damage B (Base:4,Stb:+1,1Gun:-2,Defl:-2,Fired:+1,Dice:+5).
5. Gladiatore fired at Eustache, distance 1 with no deflection. 8 points. Damage R (Base:7,Stb:+1,Dice:+3).
5. DaGrinch fired at Eustache, distance 0 with no deflection. 10 points. Damage BRRR (Base:9,Stb:+1,Dice:+5).
4. Eustache fired at Nkosu, distance 1 with deflection. 5 points. Damage BB (Base:7,Stb:+2,Speed:-1,1Gun:-2,Defl:-1,Dice:+4).
4. wheelnut fired at dcr66, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:+1,1Gun:-3,Defl:-3).
4. DaGrinch fired at jtbourke, distance 1 with no deflection. 8 points. Damage RR (Base:7,Fired:+1,Dice:+5).
4. jtbourke fired at DaGrinch, distance 1 with no deflection. 7 points. Damage RR (Base:7,Dice:+6).
3. wheelnut fired at DaGrinch, distance 2 with deflection. 0 points. No relevant damages. (Base:4,Stb:+1,Speed:-2,1Gun:-2,Defl:-2).
3. Eustache fired at Nkosu, distance 3 with no deflection. 1 points. No relevant damages. (Base:3,Stb:+1,1Gun:-3,Dice:+2).
3. Nkosu fired at Eustache, distance 3 with no deflection. 3 points. Damage B (Base:3,Dice:+2).
3. DaGrinch fired at jtbourke, distance 3 with deflection. 0 points. No relevant damages. (Base:3,Stb:-1,Defl:-3).
2. dcr66 fired at wetty11, distance 3 with no deflection. 3 points. Damage B (Base:3,Dice:+4).
2. DaGrinch fired at wheelnut, distance 3 with no deflection. 2 points. No relevant damages. (Base:3,Stb:-1,Dice:+1).
2. wetty11 fired at dcr66, distance 3 with no deflection. 2 points. Damage B (Base:3,Stb:-1,Dice:+5).
2. wheelnut fired at DaGrinch, distance 3 with no deflection. 1 points. No relevant damages. (Base:3,Stb:+1,1Gun:-3,Dice:+1).

See full history
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