LOGIN
User Name
Password
Remember me


> Not a member yet?
> Forgot your password?
Main menu
Preferred site
Take a play
Forum Message
City:Argenta IT
Personal Data:Male, born: July 31 1965
Membership22years 188days ago.
Last Login20years 25days ago.
Last Move17years 261days ago.
akaisuisei is currently Offline!Send a mail to akaisuisei

Message header
Area/Game:Wooden Ships & Iron Men
1Topic:Bugs and Improvements
Subject:Re: [WS&IM][BUG] Riggings, pay one, loose two.
Posted by: akaisuisei - 21years 258days ago.
Message text
Nick wrote:

(I move up to 3, loose one row, now I move up to 2... My speed was 3/2/1 now it's 2/2/1)


2/2/1 ???

My speed chart read like this:

0 - 0,0,0,0
1 - 0,0,1,0
2 - 0,0,2,1
3 - 0,1,3,2
4 - 0,1,4,3
5 - 0,2,5,4
6 - 0,2,6,5
7 - 0,2,7,6

I do not have 2/2/1 in my tables .... which table are you using ?

Nick.


It's not in tables...
SOLs in "Arbuthnot..." scenario are all "0,1,3,2"
and in my first 100 games if a ship lost 1 full row of rigging the movement changed to "0,1,2,2" (or you loose the ability to reach speed 3)

Now the same rigging damage reduce your ship speed chart to "0,0,2,1" (or you loose one speed point at every wind)

I don't know the reason behind this, but now, without the "all sails up" option, ships are way much too vulnerable to riggings fire.


Messages thread
Posting elapsed timePosted bySubject

21years 260days akaisuisei [WS&IM][BUG] Riggings, pay one, loose two.
21years 260days akaisuisei Re: [WS&IM][BUG] Riggings, pay one, loose two.
 21years 259days akaisuisei Re: [WS&IM][BUG] Riggings, pay one, loose two.
  21years 259days akaisuisei Re: [WS&IM][BUG] Riggings, pay one, loose two.
   21years 259days Nick Re: [WS&IM][BUG] Riggings, pay one, loose two.
    21years 258days akaisuisei Re: [WS&IM][BUG] Riggings, pay one, loose two.
     21years 258days von Trishoven Re: [WS&IM][BUG] Riggings, pay one, loose two.
      21years 257days akaisuisei Re: [WS&IM][BUG] Riggings, pay one, loose two.
Page generated in: 18.75 milliseconds.