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City:Cairo EG
Personal Data:Male,
Membership17years 184days ago.
Last Login13years 190days ago.
Last Move13years 191days ago.
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Message header
Area/Game:Wooden Ships & Iron Men
1Topic:Bugs and Improvements
Subject:Re: Improvement: aiming
Posted by: karllagov - 15years 266days ago.
Message text
BlueDragon wrote:
karllagov wrote:
Don't know if it was already a topic here or not.

I am in a game where I fight two ships, one of them with only one hull point. Both are the same distance away.

Sadly, my crew always aims at the almost intact ship leaving me with cashing in two volleys each round.

If I were able to aim, the weaker ship would be gone already.

I found this a sometimes annoying feature. Maybe it could be addressed sometime.

KL

Yep, I've been thinking about it while working on firing code.
This problem can be solved in many ways, one of them is to add a list in the interface where you can specify your "Preferred Target" so that when 2 or more targets are available, the preferred one will be chosen


Sounds like an elegant solution. Especially since it would make sure the ship fires at another target if the preferred one is out of reach.
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15years 266days karllagov Improvement: aiming
15years 266days BlueDragon Re: Improvement: aiming
 15years 266days karllagov Re: Improvement: aiming
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